Town: Kèr Ojíhgquw

Kèr Ojíhgquw

Kèr Ojíhgquw
Example Tauric architecture.
StateDalandic Empire
ProvencePekhyiqtkikelevu Provence
Sub ProvenceDanipuluji Kingdom
RegionIrdirn-glokīē Maquis
Founded1262
Community LeaderMaster Grêb Tudor
Area5 km2 (2 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation8730 m (-14307 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population1273
Population Density254 people per km2 (636 people per mi2)
Town AuraInvocation
Naming
Native nameKèr Ojíhgquw
Pronunciation/ˈoʤɪ̞g/ /quw/
Direct Translation[action (movement)] [hollow]
Translation[Not Yet Translated]

Kèr Ojíhgquw (/ˈoʤɪ̞g/ /quw/ [action (movement)] [hollow]) is a subtropical Town located in Danipuluji Kingdom, Pekhyiqtkikelevu Provence, within the Dalandic Empire.

The name Kèr Ojíhgquw is derived from the Tauric language, as Kèr Ojíhgquw was founded by Thrigga Rees, who was culturaly Tauric.

Climate

Kèr Ojíhgquw has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 19°C (66°F). Kèr Ojíhgquw receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of rain during the spring. Kèr Ojíhgquw covers an area of nearly 5 km2 (2 mi2), and an average elevation of 8730 m (-14307 ft) above sea level.

Overview

Kèr Ojíhgquw was founded durring the late 14th century in fall of the year 1262, by Thrigga Rees. The establishment of Kèr Ojíhgquw suffered from many setbacks, delays, and obsticles, most notably a group of Kèr Ojíhgquw which required millitary assistance exterminate before the community could finish being built.

Kèr Ojíhgquw was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kèr Ojíhgquw is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Kèr Ojíhgquw is is constructed arround a series of restrictive packed earth mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Kèr Ojíhgquw's timber-based walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Kèr Ojíhgquw has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kèr Ojíhgquw ’s existence has dried up and the town is drifting down the stream of history as it dries up. On top of this is an unmistakable feeling that Kèr Ojíhgquw is in this condition because there is something terribly wrong with the town. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Kèr Ojíhgquw long.

Civic Infrastructure

Kèr Ojíhgquw possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kèr Ojíhgquw has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kèr Ojíhgquw.

Kèr Ojíhgquw has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kèr Ojíhgquw has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Ojíhgquw has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kèr Ojíhgquw has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kèr Ojíhgquw's public wards, blessings, and other arcane systems.

Kèr Ojíhgquw has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Kèr Ojíhgquw has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Kèr Ojíhgquw's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, autumn is skipped in Kèr Ojíhgquw.

The Mercane near Kèr Ojíhgquw are known to be almost tame, such that they can be put to domestic use.

Kèr Ojíhgquw's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Transmutation energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 5155 m2
    • Cattle and Similar Creatures: 318
    • Poultry: 3819
    • Swine: 254
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 127

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 2

391 of Kèr Ojíhgquw's population work within a Foundational Occupation.

806 of Kèr Ojíhgquw's population do not work in a formal occupation, but do contribute to the local economy. 76 (6%) are noncontributers.

Points of Interest

Due to a magical anomaly, Kèr Ojíhgquw is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Kèr Ojíhgquw's local festivals commemorates this miracle.

History